You'll still be playing at level 8 but you'll be doing it in style! Not great but more than good enough to chop your way through the temple. You will get enough creature parts to enchant all of this gear to +1 and put one or two buffs on it for good measure. So without spending all of your limited cash you can make darksteel weapons and armor, mithral shields, and duskwood bows and crossbows for the whole crew. That means they can make items from nearly any crafting materials except creature parts like dragon hide. No matter what, you are going to have to do some crafting to survive so plan accordingly as you level up your team.Īn 8th level character can have an effective crafting level of 12 - 16 or more. You need a lot more gear than you have the money to buy and some important items are not readily available. The author recommends crafting as a means to equip your party and frankly I can't see this module being playable if you don't. Once you've run this script, you can rerun it during the same game session by opening the console and using the up and down cursor keys to bring up any command you've previously typed in.ĭepending on how hard/easy you want this experience to be, there are two other commands you may want to consider trying. You are now back in game play mode and that's all there is too it! You may have to get a little distance from the nearest monsters but that isn't hard. You can rest under any conditions by running the modified resting script "te_rest". Also, the author balanced these fights to be tough at 8th level so you get the intended hack-n-slash.įor the newbies, all commands are used in debug mode as follows: This is the easiest workaround for those players with old machines or who are just not comfortable mucking around in computer scripts. The advantage of this option is it avoids having to edit the module which makes permanent changes. You can play this adventure as-is at 8th level using the game's command console and a couple of scripts. Option 1: Play at level 8 using the built in game debug mode. Following are two different ways to turn this module from a hard slog into a fun adventure. The author really did do a huge amount of work in recreating the original plot using NWN2, he just made a few questionable decisions regarding game play. If you read the comments on/from the old vault and saw the low ratings this module got you may have been put off playing it. On the IGN Vault, this module received a score of 5.38 based on 4 votes.
![temple of elemental evil guide temple of elemental evil guide](https://i.ytimg.com/vi/7cuxMoaSoMg/maxresdefault.jpg)
The three basic principles that I tried to keep in mind in design were to keep try to design encounters that would take advantage of the ruleset, to allow choices about the progression of the plot and to make the player feel involved in the story of the temple, both in terms of exposition and background and in terms of some connection to the PC. There are a lot of different elements that I had to weigh to try to make all of this happen, but I'm pleased with the final result. The Temple of Elemental Evil Revisited is my own little attempt to create a game with the basic ToEE set-up that a) gives the player choices about how he/she wants to deal with the temple, b) has an enjoyable story without railroading the player into it and c) has gameplay that people enjoy. As much as I enjoyed the combat system, I found the actual encounters simplistic and repetitive and as much as I liked the idea of a huge, balkanized pentagon-sized fortress filled with bugbears, the lack of storytelling left me cold. There aren't many games were I was so bitterly divided between the things I liked about the game and the things I disliked.
#Temple of elemental evil guide mod#
It's impossible to imagine the mod being produced without Troika's The Temple of Elemental Evil.
![temple of elemental evil guide temple of elemental evil guide](https://1.bp.blogspot.com/-Uixv_H6RiG0/XogX-NR3oKI/AAAAAAAAY6Q/s3e6IYvZhXcj9hb4iEopyILHlWys06GKQCNcBGAsYHQ/s1600/paperdolls.jpg)
The Temple of Elemental Evil Revisited is my own take on Gygax's classic pen and paper module.